Devil, Barbed

Lanky, green-mottled fiends bristling with hooked spines.

AC 13, HP 14, ATK 2 spine (near) +3 (1d6 + barb) or 1 fire blast (far) +3 (1d8), MV near, S +2, D +3, C +1, I +1, W +1, Ch +1, AL C, LV 3

Barb. Each spine sticks, dealing 1d4 damage each round. DC 12 STR check on turn to remove.


“Devil, Barbed” is released under the Shadowdark RPG Third-Party License