Druid
A wizard of the wilds holding a knotted staff and wearing a mossy cloak of deep viridian.
AC 11, HP 31, ATK 1 staff +0 (1d4) or 2 spell +5, MV near, S +0, D +1, C +0, I +4, W +3, Ch +0, AL N, LV 7
Barkskin (INT Spell). Self. DC 13. AC becomes 15 for 5 rounds.
Conjure Flames (INT Spell). DC 12. One target in far takes 2d6 damage.
Imbue (INT Spell). Self. DC 13. Staff becomes a +3 magic weapon for 10 rounds.
Summon Bear (INT Spell). DC 14. Summon a loyal brown bear that appears within near. It stays for 5 rounds.
Thunderclap (INT Spell). DC 13. Fills a near-sized cube extending from druid. Creatures within are thrown 2d20 feet in a random direction.
“Druid” is released under the Shadowdark RPG Third-Party License